Guild alliances and team wars
Create an alliance, manage team wars, understand streak points and the 72-hour activity rule.
Reborn rules reference · Reviewed 18 October 2026
Form an alliance
- Open Guild Management → Alliance as a guild leader.
- Enter an alliance name, a unique three-letter key (letters only), choose a crest icon and name the founding partner guild, then create the invitation.
- The partner’s leader accepts through their invitation selector. At least two joined guilds are needed for an active alliance.
- Use Alliance Chat to communicate with current alliance members.
The founding guild’s current leader manages invitations and team-war actions. If the founding guild leaves peacefully, leadership passes to the lowest-ID remaining guild. An alliance dissolves below two guilds.
Your selected title appears above the guild line. The guild line shows the alliance crest, its key in brackets, then the guild name: [KOK] Guild Name. The founding guild leader can update the key and icon through Save key / icon.
Declare and track a team war

The founding leader can target a guild or alliance by name. Targeting an allied guild includes its entire alliance. The defending leader must accept; pending declarations may be rejected or canceled by the appropriate leader. Alliance membership is locked during pending and active wars.
The Alliance tab shows the shared team score. The Wars tab shows individual opposing guild pairs. Wins, losses and surrender apply to the whole team. Team wars have no gold bet and use the configured preparation delay and maximum duration; timeout compares total points.
Streak points
| Current kill streak | Points for that kill |
|---|---|
| 1–3 | 1 |
| 4–5 | 3 |
| 6–7 | 4 |
| 8–9 | 5 |
From kill four onward, points are 1 + floor(streak ÷ 2). Streaks are per character per war, survive relogs and restarts, and reset on any death.
The activity rule
The inactivity window is 72 hours, with a full grace period from war start. A guild loses if its leader is inactive or strictly more than half of all current members are inactive; offline members count. Being outside a protection zone refreshes activity. Merely logging in and remaining in a protection zone is not the rule.
One participating guild’s mandatory inactivity loss surrenders its entire alliance team. Keep your roster informed before accepting a war.



