Skip to content
Login
Register
Release Exoria74-RebornPlayers online 0Server save DailyBrowse the library →
Fight together

Guild alliances and team wars

Create an alliance, manage team wars, understand streak points and the 72-hour activity rule.

Reborn rules reference · Reviewed 18 October 2026

Form an alliance

Guild and war controls — open Guild Management, then Alliance client buttonGuild and war controls — open Guild Management, then Alliance
  1. Open Guild Management → Alliance as a guild leader.
  2. Enter an alliance name, a unique three-letter key (letters only), choose a crest icon and name the founding partner guild, then create the invitation.
  3. The partner’s leader accepts through their invitation selector. At least two joined guilds are needed for an active alliance.
  4. Use Alliance Chat to communicate with current alliance members.

The founding guild’s current leader manages invitations and team-war actions. If the founding guild leaves peacefully, leadership passes to the lowest-ID remaining guild. An alliance dissolves below two guilds.

Your selected title appears above the guild line. The guild line shows the alliance crest, its key in brackets, then the guild name: [KOK] Guild Name. The founding guild leader can update the key and icon through Save key / icon.

Declare and track a team war

Community battle capture. Alliance wars use the shared team score described below.
Community battle capture. Alliance wars use the shared team score described below. Click to enlarge.

The founding leader can target a guild or alliance by name. Targeting an allied guild includes its entire alliance. The defending leader must accept; pending declarations may be rejected or canceled by the appropriate leader. Alliance membership is locked during pending and active wars.

The Alliance tab shows the shared team score. The Wars tab shows individual opposing guild pairs. Wins, losses and surrender apply to the whole team. Team wars have no gold bet and use the configured preparation delay and maximum duration; timeout compares total points.

Streak points

Current kill streakPoints for that kill
1–31
4–53
6–74
8–95

From kill four onward, points are 1 + floor(streak ÷ 2). Streaks are per character per war, survive relogs and restarts, and reset on any death.

The activity rule

The inactivity window is 72 hours, with a full grace period from war start. A guild loses if its leader is inactive or strictly more than half of all current members are inactive; offline members count. Being outside a protection zone refreshes activity. Merely logging in and remaining in a protection zone is not the rule.

One participating guild’s mandatory inactivity loss surrenders its entire alliance team. Keep your roster informed before accepting a war.